Level 2 · Growing · Animated shows · Ages 8–10
The duck orchestra
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A duck, a cow and a frog are starting a band.
What you learn
Notes and rests create a rhythm.
Edit your program and press Run. Gold highlights the running instruction. Pause, Step and Undo step help you understand. There is no time limit.
Example program
scene("farm");
pose("duck");
say("quack");
repeat(2) { beat("do"); beat("mi"); rest(); }
pose("cow");
say("moo");
beat("sol");
pose("frog");
repeat(2) { beat("drum"); jump(); }Make it your own
Change repeat to run the instructions inside { } several times. In tap, memory and quiz games, if checks a choice; else runs when the condition is false. In pixel art, color chooses a color and paint fills one square; movement commands change the pen position. Shows use pose, say and beat to change actors, speech and notes.
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